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m_ValidKeywords: - - DETAILBLUR - - FILL - m_InvalidKeywords: - - HUE + m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -5871,7 +4739,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] m_Floats: - _ColorMask: 15 - _Stencil: 0 @@ -5883,28 +4750,22 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 --- !u!21 &21970657036975932 Material: - serializedVersion: 8 + serializedVersion: 6 m_ObjectHideFlags: 9 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI-Effect-MediumBlur m_Shader: {fileID: 4800000, guid: b868e81d0156245e08c8646b4fb68d7a, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - MEDIUMBLUR - m_InvalidKeywords: [] + m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -5916,7 +4777,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] m_Floats: - _ColorMask: 15 - _Stencil: 0 @@ -5928,31 +4788,22 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 --- !u!21 &3053942024298246613 Material: - serializedVersion: 8 + serializedVersion: 6 m_ObjectHideFlags: 9 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI-Effect-Nega-Fill-DetailBlur-Ex m_Shader: {fileID: 4800000, guid: b868e81d0156245e08c8646b4fb68d7a, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - DETAILBLUR - - EX - - FILL - - NEGA - m_InvalidKeywords: [] + m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -5964,7 +4815,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] m_Floats: - _ColorMask: 15 - _Stencil: 0 @@ -5976,31 +4826,22 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 --- !u!21 &6699891064212050928 Material: - serializedVersion: 8 + serializedVersion: 6 m_ObjectHideFlags: 9 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI-Effect-Grayscale-Fill-DetailBlur-Ex m_Shader: {fileID: 4800000, guid: b868e81d0156245e08c8646b4fb68d7a, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - DETAILBLUR - - EX - - FILL - - GRAYSCALE - m_InvalidKeywords: [] + m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -6012,7 +4853,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] m_Floats: - _ColorMask: 15 - _Stencil: 0 @@ -6024,31 +4864,22 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 --- !u!21 &8212491840734312675 Material: - serializedVersion: 8 + serializedVersion: 6 m_ObjectHideFlags: 9 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI-Effect-Sepia-Fill-DetailBlur-Ex m_Shader: {fileID: 4800000, guid: b868e81d0156245e08c8646b4fb68d7a, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - DETAILBLUR - - EX - - FILL - - SEPIA - m_InvalidKeywords: [] + m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -6060,7 +4891,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] m_Floats: - _ColorMask: 15 - _Stencil: 0 @@ -6072,29 +4902,22 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 --- !u!21 &8343957003602954640 Material: - serializedVersion: 8 + serializedVersion: 6 m_ObjectHideFlags: 9 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UI-Effect-Fill-Ex m_Shader: {fileID: 4800000, guid: b868e81d0156245e08c8646b4fb68d7a, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - EX - - FILL - m_InvalidKeywords: [] + m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] - m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -6106,7 +4929,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] m_Floats: - _ColorMask: 15 - _Stencil: 0 @@ -6118,4 +4940,3 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] - m_AllowLocking: 1 diff --git a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs index 72de272..f0963d1 100644 --- a/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs +++ b/AxibugEmuOnline.Client/Assets/Script/NesEmulator/VideoProvider.cs @@ -4,44 +4,119 @@ using System.Runtime.InteropServices; using System.Text; using UnityEngine; using UnityEngine.UI; +using VirtualNes.Core; +using static UnityEngine.UI.CanvasScaler; namespace AxibugEmuOnline.Client { public class VideoProvider : MonoBehaviour { + #region UI_REF public NesEmulator NesEmu; public Canvas DrawCanvas; - public RawImage Image; + #endregion - private IntPtr wrapTexBufferPointer; - private Texture2D wrapTex; - private int TexBufferSize; - private Texture2D pPal; + #region GPU_TURBO + //图像数据字节数 + private int TexBufferSize_gpu; + //图像数据指针 + private IntPtr wrapTexBufferPointer_gpu; + //Unity 2D纹理对象,用于UI上绘制最终输出画面 + private Texture2D wrapTex_gpu; + //nes调色板数据,已转换为unity纹理对象 + private Texture2D pPal_gpu; + private Material GPUTurboMat_gpu; + #endregion + + #region CPU + //图像数据字节数 + private int TexBufferSize_cpu; + //图像数据指针 + private GCHandle wrapTexBufferGH; + private IntPtr wrapTexBufferPointer_cpu; + //Unity 2D纹理对象,用于UI上绘制最终输出画面 + private Texture2D wrapTex_cpu; + #endregion + + public bool GPUTurbo = true; private void Awake() { DrawCanvas.worldCamera = Camera.main; + GPUTurboMat_gpu = Image.material; + } + + private void OnDestroy() + { + if (wrapTexBufferGH.IsAllocated) + wrapTexBufferGH.Free(); } public unsafe void SetDrawData(uint* screenData) { - if (wrapTex == null) + PrepareUI(screenData); + if (GPUTurbo) PrepareForGPU(screenData); + else PrepareForCPU(screenData); + + if (GPUTurbo) { - wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false); - wrapTex.filterMode = FilterMode.Point; + wrapTex_gpu.LoadRawTextureData(wrapTexBufferPointer_gpu, TexBufferSize_gpu); + wrapTex_gpu.Apply(); + } + else + { + wrapTex_cpu.LoadRawTextureData(wrapTexBufferPointer_cpu, TexBufferSize_cpu); + wrapTex_cpu.Apply(); + } + } - wrapTexBufferPointer = (IntPtr)screenData; + private unsafe void PrepareUI(uint* screenData) + { + if (GPUTurbo) + { + if (Image.material != GPUTurboMat_gpu) Image.material = GPUTurboMat_gpu; - Image.texture = wrapTex; - Image.material.SetTexture("_MainTex", wrapTex); + if (wrapTex_gpu == null) + { + wrapTex_gpu = new Texture2D(PPU.SCREEN_WIDTH, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false); + wrapTex_gpu.filterMode = FilterMode.Point; + wrapTexBufferPointer_gpu = (IntPtr)screenData; - TexBufferSize = wrapTex.width * wrapTex.height * 4; + TexBufferSize_gpu = wrapTex_gpu.width * wrapTex_gpu.height * 4; + } + if (Image.texture != wrapTex_gpu) Image.texture = wrapTex_gpu; + } + else + { + if (Image.material == GPUTurboMat_gpu) Image.material = null; + + if (wrapTex_cpu == null) + { + wrapTex_cpu = new Texture2D(PPU.SCREEN_WIDTH - 16, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false); + wrapTex_cpu.filterMode = FilterMode.Point; + + uint[] cpuTexBuffer = new uint[wrapTex_cpu.width * wrapTex_cpu.height]; + + wrapTexBufferGH = GCHandle.Alloc(cpuTexBuffer, GCHandleType.Pinned); + wrapTexBufferPointer_cpu = wrapTexBufferGH.AddrOfPinnedObject(); + TexBufferSize_cpu = cpuTexBuffer.Length * 4; + } + if (Image.texture != wrapTex_cpu) Image.texture = wrapTex_cpu; + } + } + + private unsafe void PrepareForGPU(uint* screenData) + { + if (pPal_gpu == null) + { var palRaw = PaletteDefine.m_cnPalette[0]; - pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false); - pPal.filterMode = FilterMode.Point; + + pPal_gpu = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false); + pPal_gpu.filterMode = FilterMode.Point; + for (int i = 0; i < palRaw.Length; i++) { uint colorRaw = palRaw[i]; @@ -51,14 +126,48 @@ namespace AxibugEmuOnline.Client temp.g = argbColor[1] / 255f; temp.b = argbColor[0] / 255f; temp.a = 1; - pPal.SetPixel(i, 0, temp); + pPal_gpu.SetPixel(i, 0, temp); } - pPal.Apply(); - Image.material.SetTexture("_PalTex", pPal); + pPal_gpu.Apply(); + GPUTurboMat_gpu.SetTexture("_PalTex", pPal_gpu); } + } - wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize); - wrapTex.Apply(); + private unsafe void PrepareForCPU(uint* screenData) + { + int pScn = 0; + int width; + + var Dst = (uint*)wrapTexBufferPointer_cpu; + var pDst = 0; + var palRaw = PaletteDefine.m_cnPalette[0]; + + for (int line = 0; line < PPU.SCREEN_HEIGHT; line++) + { + width = PPU.SCREEN_WIDTH - 16; + + while (width > 0) + { + var edx = screenData[pScn + 8]; + + uint index = edx & 0xFF; + var colorData = palRaw[index]; + //dst中颜色排列为abgr,而colorData排列为argb + uint r = (colorData & 0x00FF0000) >> 16; // 提取Red通道 + uint g = (colorData & 0x0000FF00) >> 8; // 提取Green通道 + uint b = (colorData & 0x000000FF); // 提取Blue通道 + + uint abgr = 0xFF000000 | (b << 16) | (g << 8) | (r << 0); + + Dst[pDst] = abgr; + + pScn += 1; + pDst += 1; + width -= 1; + } + + pScn += 16; + } } } } diff --git a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs index 77eedfc..d74f62d 100644 --- a/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs +++ b/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs @@ -38,7 +38,7 @@ namespace AxibugEmuOnline.Client m_stepPerformer = new StepPerformer(this); - menus.Add(new InGameUI_FilterSetting(this)); + //menus.Add(new InGameUI_FilterSetting(this)); menus.Add(new InGameUI_Reset(this)); menus.Add(new InGameUI_SaveState(this)); menus.Add(new InGameUI_LoadState(this));