From 412c9759dfa108e59dba9b9c4fc46ea64a78f007 Mon Sep 17 00:00:00 2001 From: "ALIENJACK\\alien" <alienjack@foxmail.com> Date: Fri, 25 Apr 2025 16:27:57 +0800 Subject: [PATCH] =?UTF-8?q?=E6=BB=A4=E9=95=9C=E6=B7=BB=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Manager/AppSettings/Filter/RLPro.meta | 8 + .../AppSettings/Filter/RLPro/RLPro_Bleed.cs | 106 +++++++++++ .../Filter/RLPro/RLPro_Bleed.cs.meta | 2 + .../Filter/RLPro/RLPro_Bleed.shader | 175 ++++++++++++++++++ .../Filter/RLPro/RLPro_Bleed.shader.meta | 9 + .../Filter/RLPro/RLPro_CRT_Aperture.shader | 144 ++++++++++++++ .../RLPro/RLPro_CRT_Aperture.shader.meta | 9 + 7 files changed, 453 insertions(+) create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro.meta create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs.meta create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader create mode 100644 AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro.meta new file mode 100644 index 00000000..fa0c2c14 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5c1ebe19e88e8840b17582b45643281 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs new file mode 100644 index 00000000..e3ab14e6 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs @@ -0,0 +1,106 @@ +using Assets.Script.AppMain.Filter; +using UnityEngine; + +namespace AxibugEmuOnline.Client.Filters +{ + [Strip(RuntimePlatform.PSP2)] + public class RLPRO_CRT : FilterEffect + { + public override string Name => nameof(RLPRO_CRT); + protected override string ShaderName => null; + + #region BleedPass_Param + public FilterParameter<EnumBleedMode> BleedMode = new FilterParameter<EnumBleedMode>(EnumBleedMode.NTSCOld3Phase); + [Range(0, 15)] + public FloatParameter BleedAmount = new FloatParameter(1f); + #endregion + #region CRTAperture_Param + [Range(0, 5)] + public FloatParameter GlowHalation = new FloatParameter(0.1f); + [Range(0, 2)] + public FloatParameter GlowDifusion = new FloatParameter(0.05f); + [Range(0, 2)] + public FloatParameter MaskColors = new FloatParameter(2.0f); + [Range(0, 1)] + public FloatParameter MaskStrength = new FloatParameter(0.3f); + [Range(0, 5)] + public FloatParameter GammaInput = new FloatParameter(2.4f); + [Range(0, 5)] + public FloatParameter GammaOutput = new FloatParameter(2.4f); + [Range(0, 2.5f)] + public FloatParameter Brightness = new FloatParameter(1.5f); + #endregion + + Material m_bleedMat; + Material m_crtApertureMat; + Material m_tvEffectMat; + + protected override void OnInit(Material renderMat) + { + m_bleedMat = new Material(Shader.Find("Filter/RLPro_Bleed")); + m_crtApertureMat = new Material(Shader.Find("Filter/RLPro_CRT_Aperture")); + } + + protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result) + { + var rt1 = BleedPass(src); + var rt2 = CRT_AperturePass(rt1); + + Graphics.Blit(rt2, result); + + RenderTexture.ReleaseTemporary(rt1); + RenderTexture.ReleaseTemporary(rt2); + } + + private RenderTexture BleedPass(Texture src) + { + var rt = RenderTexture.GetTemporary(src.width, src.height); + + m_bleedMat.DisableKeyword("_NTSCOld3Phase"); + m_bleedMat.DisableKeyword("_NTSC3Phase"); + m_bleedMat.DisableKeyword("_NTSC2Phase"); + + switch (BleedMode.GetValue()) + { + case EnumBleedMode.NTSCOld3Phase: + m_bleedMat.EnableKeyword("_NTSCOld3Phase"); + break; + case EnumBleedMode.NTSC3Phase: + m_bleedMat.EnableKeyword("_NTSC3Phase"); + break; + case EnumBleedMode.NTSC2Phase: + m_bleedMat.EnableKeyword("_NTSC2Phase"); + break; + } + + m_bleedMat.SetFloat("bleedAmount", BleedAmount.GetValue()); + + Graphics.Blit(src, rt, m_bleedMat); + + return rt; + } + private RenderTexture CRT_AperturePass(Texture src) + { + var rt = RenderTexture.GetTemporary(src.width, src.height); + + m_crtApertureMat.SetFloat("GLOW_HALATION", GlowHalation.GetValue()); + m_crtApertureMat.SetFloat("GLOW_DIFFUSION", GlowDifusion.GetValue()); + m_crtApertureMat.SetFloat("MASK_COLORS", MaskColors.GetValue()); + m_crtApertureMat.SetFloat("MASK_STRENGTH", MaskStrength.GetValue()); + m_crtApertureMat.SetFloat("GAMMA_INPUT", GammaInput.GetValue()); + m_crtApertureMat.SetFloat("GAMMA_OUTPUT", GammaOutput.GetValue()); + m_crtApertureMat.SetFloat("BRIGHTNESS", Brightness.GetValue()); + + Graphics.Blit(src, rt, m_crtApertureMat); + + return rt; + } + + public enum EnumBleedMode + { + NTSCOld3Phase, + NTSC3Phase, + NTSC2Phase, + } + } +} \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs.meta new file mode 100644 index 00000000..1d65124b --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fcc83c5bfa946f748811247794560a56 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader new file mode 100644 index 00000000..4840f8e4 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader @@ -0,0 +1,175 @@ +Shader "Filter/RLPro_Bleed" +{ + Properties + { + _MainTex ("Base (RGB)", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + + #pragma shader_feature_local _NTSCOld3Phase _NTSC3Phase _NTSC2Phase + #pragma vertex vert_img + #pragma fragment frag + #include "UnityCG.cginc" + + sampler2D _MainTex; + float4 _MainTex_TexelSize; + float2 _iResolution; + + float bleedAmount = 1.0; + int bleedLength = 21; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + half3 rgb2yiq(half3 c) + { + return half3( + (0.2989 * c.x + 0.5959 * c.y + 0.2115 * c.z), + (0.5870 * c.x - 0.2744 * c.y - 0.5229 * c.z), + (0.1140 * c.x - 0.3216 * c.y + 0.3114 * c.z) + ); + } + + half3 yiq2rgb(half3 c) + { + return half3( + (1.0 * c.x + 1.0 * c.y + 1.0 * c.z), + (0.956 * c.x - 0.2720 * c.y - 1.1060 * c.z), + (0.6210 * c.x - 0.6474 * c.y + 1.7046 * c.z) + ); + } + + half3 t2d(float2 p) + { + half3 col = tex2D(_MainTex, p).rgb; + + return rgb2yiq(col); + } + + #define fixCoord (p - float2( 0.5 * ONE_X, 0.0)) + #define fetch_offset(offset, one_x) t2d(fixCoord + float2( (offset) * (ONE_X), 0.0)); + #define get_t2d(offset, one_x) tex2D(_MainTex, p + (offset)*(one_x)).rgb; + + float4 FragNTSCOld3Phase(v2f i) : COLOR + { + float2 uv = i.uv; + float2 p = uv; + float ONE_X = 1.0 / _ScreenParams.x; + + ONE_X *= bleedAmount; + bleedLength = 25; + float maxTexLength = 50.0; + float luma_filter[25]; luma_filter[0] = -0.000071070; luma_filter[1] = -0.000032816; luma_filter[2] = 0.000128784; luma_filter[3] = 0.000134711; luma_filter[4] = -0.000226705; luma_filter[5] = -0.000777988; luma_filter[6] = -0.000997809; luma_filter[7] = -0.000522802; luma_filter[8] = 0.000344691; luma_filter[9] = 0.000768930; luma_filter[10] = 0.000275591; luma_filter[11] = -0.000373434; luma_filter[12] = 0.000522796; luma_filter[13] = 0.003813817; luma_filter[14] = 0.007502825; luma_filter[15] = 0.006786001; luma_filter[16] = -0.002636726; luma_filter[17] = -0.019461182; luma_filter[18] = -0.033792479; luma_filter[19] = -0.029921972; luma_filter[20] = 0.005032552; luma_filter[21] = 0.071226466; luma_filter[22] = 0.151755921; luma_filter[23] = 0.218166470; luma_filter[24] = 0.243902439; + float chroma_filter[24 + 1]; chroma_filter[0] = 0.001845562; chroma_filter[1] = 0.002381606; chroma_filter[2] = 0.003040177; chroma_filter[3] = 0.003838976; chroma_filter[4] = 0.004795341; chroma_filter[5] = 0.005925312; chroma_filter[6] = 0.007242534; chroma_filter[7] = 0.008757043; chroma_filter[8] = 0.010473987; chroma_filter[9] = 0.012392365; chroma_filter[10] = 0.014503872; chroma_filter[11] = 0.016791957; chroma_filter[12] = 0.019231195; chroma_filter[13] = 0.021787070; chroma_filter[14] = 0.024416251; chroma_filter[15] = 0.027067414; chroma_filter[16] = 0.029682613; chroma_filter[17] = 0.032199202; chroma_filter[18] = 0.034552198; chroma_filter[19] = 0.036677005; chroma_filter[20] = 0.038512317; chroma_filter[21] = 0.040003044; chroma_filter[22] = 0.041103048; chroma_filter[23] = 0.041777517; chroma_filter[24] = 0.042004791; + half3 signal = half3(0.0,0.0,0.0); + half3 norm = half3(0.0,0.0,0.0); + half3 adj = half3(0.0,0.0,0.0); + int taps = bleedLength - 4; + for (int ii = 0; ii < taps % 1023; ii++) + { + float offset = float(ii); + half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X); + adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]); + signal += sums * adj; + norm += adj; + } + adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]); + half4 col23 = tex2D(_MainTex, fixCoord); + signal += rgb2yiq(col23.rgb) * adj; + norm += adj; + signal = signal / norm; + float3 rgb = yiq2rgb(signal); + + float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3; + return half4(rgb, alpha); + } + + float4 FragNTSC3Phase(v2f i) : COLOR + { + float2 uv = i.uv; + float2 p = uv; + float ONE_X = 1.0 / _iResolution.x; + + ONE_X *= bleedAmount; + bleedLength = 25; + float maxTexLength = 50.0; + float luma_filter[25]; luma_filter[0] = -0.000012020; luma_filter[1] = -0.000022146; luma_filter[2] = -0.000013155; luma_filter[3] = -0.000012020; luma_filter[4] = -0.000049979; luma_filter[5] = -0.000113940; luma_filter[6] = -0.000122150; luma_filter[7] = -0.000005612; luma_filter[8] = 0.000170516; luma_filter[9] = 0.000237199; luma_filter[10] = 0.000169640; luma_filter[11] = 0.000285688; luma_filter[12] = 0.000984574; luma_filter[13] = 0.002018683; luma_filter[14] = 0.002002275; luma_filter[15] = -0.000909882; luma_filter[16] = -0.007049081; luma_filter[17] = -0.013222860; luma_filter[18] = -0.012606931; luma_filter[19] = 0.002460860; luma_filter[20] = 0.035868225; luma_filter[21] = 0.084016453; luma_filter[22] = 0.135563500; luma_filter[23] = 0.175261268; luma_filter[24] = 0.190176552; + float chroma_filter[25]; chroma_filter[0] = -0.000118847; chroma_filter[1] = -0.000271306; chroma_filter[2] = -0.000502642; chroma_filter[3] = -0.000930833; chroma_filter[4] = -0.001451013; chroma_filter[5] = -0.002064744; chroma_filter[6] = -0.002700432; chroma_filter[7] = -0.003241276; chroma_filter[8] = -0.003524948; chroma_filter[9] = -0.003350284; chroma_filter[10] = -0.002491729; chroma_filter[11] = -0.000721149; chroma_filter[12] = 0.002164659; chroma_filter[13] = 0.006313635; chroma_filter[14] = 0.011789103; chroma_filter[15] = 0.018545660; chroma_filter[16] = 0.026414396; chroma_filter[17] = 0.035100710; chroma_filter[18] = 0.044196567; chroma_filter[19] = 0.053207202; chroma_filter[20] = 0.061590275; chroma_filter[21] = 0.068803602; chroma_filter[22] = 0.074356193; chroma_filter[23] = 0.077856564; chroma_filter[24] = 0.079052396; + half3 signal = half3(0.0,0.0,0.0); + half3 norm = half3(0.0,0.0,0.0); + half3 adj = half3(0.0,0.0,0.0); + int taps = bleedLength - 4; + for (int ii = 0; ii < taps % 1023; ii++) + { + float offset = float(ii); + half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X); + adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]); + signal += sums * adj; + norm += adj; + } + adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]); + half4 col23 = tex2D(_MainTex, fixCoord); + signal += rgb2yiq(col23.rgb) * adj; + norm += adj; + signal = signal / norm; + float3 rgb = yiq2rgb(signal); + + float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3; + return half4(rgb, alpha); + } + + float4 FragNTSC2Phase(v2f i) : COLOR + { + float2 uv = i.uv; + float2 p = uv; + float ONE_X = 1.0 / _ScreenParams.x; + + ONE_X *= bleedAmount; + bleedLength = 33; + float maxTexLength = 50.0; + float luma_filter[33]; luma_filter[0] = -0.000174844; luma_filter[1] = -0.000205844; luma_filter[2] = -0.000149453; luma_filter[3] = -0.000051693; luma_filter[4] = 0.000000000; luma_filter[5] = -0.000066171; luma_filter[6] = -0.000245058; luma_filter[7] = -0.000432928; luma_filter[8] = -0.000472644; luma_filter[9] = -0.000252236; luma_filter[10] = 0.000198929; luma_filter[11] = 0.000687058; luma_filter[12] = 0.000944112; luma_filter[13] = 0.000803467; luma_filter[14] = 0.000363199; luma_filter[15] = 0.000013422; luma_filter[16] = 0.000253402; luma_filter[17] = 0.001339461; luma_filter[18] = 0.002932972; luma_filter[19] = 0.003983485; luma_filter[20] = 0.003026683; luma_filter[21] = -0.001102056; luma_filter[22] = -0.008373026; luma_filter[23] = -0.016897700; luma_filter[24] = -0.022914480; luma_filter[25] = -0.021642347; luma_filter[26] = -0.008863273; luma_filter[27] = 0.017271957; luma_filter[28] = 0.054921920; luma_filter[29] = 0.098342579; luma_filter[30] = 0.139044281; luma_filter[31] = 0.168055832; luma_filter[32] = 0.178571429; + float chroma_filter[33]; chroma_filter[0] = 0.001384762; chroma_filter[1] = 0.001678312; chroma_filter[2] = 0.002021715; chroma_filter[3] = 0.002420562; chroma_filter[4] = 0.002880460; chroma_filter[5] = 0.003406879; chroma_filter[6] = 0.004004985; chroma_filter[7] = 0.004679445; chroma_filter[8] = 0.005434218; chroma_filter[9] = 0.006272332; chroma_filter[10] = 0.007195654; chroma_filter[11] = 0.008204665; chroma_filter[12] = 0.009298238; chroma_filter[13] = 0.010473450; chroma_filter[14] = 0.011725413; chroma_filter[15] = 0.013047155; chroma_filter[16] = 0.014429548; chroma_filter[17] = 0.015861306; chroma_filter[18] = 0.017329037; chroma_filter[19] = 0.018817382; chroma_filter[20] = 0.020309220; chroma_filter[21] = 0.021785952; chroma_filter[22] = 0.023227857; chroma_filter[23] = 0.024614500; chroma_filter[24] = 0.025925203; chroma_filter[25] = 0.027139546; chroma_filter[26] = 0.028237893; chroma_filter[27] = 0.029201910; chroma_filter[28] = 0.030015081; chroma_filter[29] = 0.030663170; chroma_filter[30] = 0.031134640; chroma_filter[31] = 0.031420995; chroma_filter[32] = 0.031517031; + half3 signal = half3(0.0,0.0,0.0); + half3 norm = half3(0.0,0.0,0.0); + half3 adj = half3(0.0,0.0,0.0); + int taps = bleedLength - 4; + for (int ii = 0; ii < taps % 1023; ii++) + { + float offset = float(ii); + half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X); + adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]); + signal += sums * adj; + norm += adj; + } + adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]); + half4 col23 = tex2D(_MainTex, fixCoord); + signal += rgb2yiq(col23.rgb) * adj; + norm += adj; + signal = signal / norm; + float3 rgb = yiq2rgb(signal); + + float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3; + return half4(rgb, alpha); + } + + fixed4 frag (v2f i) : SV_Target + { + #if _NTSCOld3Phase + return FragNTSCOld3Phase(i); + #elif _NTSC3Phase + return FragNTSC3Phase(i); + #else + return FragNTSC2Phase(i); + #endif + } + ENDCG + } + } +} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta new file mode 100644 index 00000000..d5e2b768 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d7b367e99136835468184ea471e79e02 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader new file mode 100644 index 00000000..b5d99176 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader @@ -0,0 +1,144 @@ +Shader "Filter/RLPro_CRT_Aperture" +{ + Properties + { + _MainTex ("Base (RGB)", 2D) = "white" {} + } + SubShader + { + Pass + { + CGPROGRAM + + #pragma shader_feature_local _NTSCOld3Phase _NTSC3Phase _NTSC2Phase + #pragma vertex vert_img + #pragma fragment Frag0 + #include "UnityCG.cginc" + + #define FIX(c) max(abs(c), 1e-5) + #define saturate(c) clamp(c, 0.0, 1.0) + #define PI 3.14159265359 + + sampler2D _MainTex; + float4 _MainTex_TexelSize; + float2 _iResolution; + + float GLOW_HALATION = 0.1; + float GLOW_DIFFUSION = 0.05; + float MASK_COLORS = 2.0; + float MASK_STRENGTH = 0.3; + float GAMMA_INPUT = 2.4; + float GAMMA_OUTPUT = 2.4; + float BRIGHTNESS = 1.5; + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + float mod(float x, float y) + { + return x - y * floor(x / y); + } + + float fract(float x) + { + return x - floor(x); + } + + float2 fract(float2 x) + { + return x - floor(x); + } + + float4 fract(float4 x) + { + return x - floor(x); + } + + float3 TEX2D(float2 c) + { + return pow(abs(tex2D(_MainTex, c).rgb), float3(GAMMA_INPUT, GAMMA_INPUT, GAMMA_INPUT)).xyz; + } + + float3x3 get_color_matrix(float2 co, float2 dx) + { + return float3x3(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx)); + } + + float3 blur(float3x3 m, float dist, float rad) + { + float3 x = float3(dist - 1.0, dist, dist + 1.0) / rad; + float3 w = exp2(x * x * -1.0); + + return (m[0] * w.x + m[1] * w.y + m[2] * w.z) / (w.x + w.y + w.z); + } + + float3 filter_gaussian(float2 co, float2 tex_size) + { + float2 dx = float2(1.0 / tex_size.x, 0.0); + float2 dy = float2(0.0, 1.0 / tex_size.y); + float2 pix_co = co * tex_size; + float2 tex_co = (floor(pix_co) + 0.5) / tex_size; + float2 dist = (fract(pix_co) - 0.5) * -1.0; + float3x3 line0 = get_color_matrix(tex_co - dy, dx); + float3x3 line1 = get_color_matrix(tex_co, dx); + float3x3 line2 = get_color_matrix(tex_co + dy, dx); + float3x3 column = float3x3(blur(line0, dist.x, 0.5), blur(line1, dist.x, 0.5), blur(line2, dist.x, 0.5)); + return blur(column, dist.y, 0.5); + } + + float3 filter_lanczos(float2 co, float2 tex_size, float sharp) + { + tex_size.x *= sharp; + + float2 dx = float2(1.0 / tex_size.x, 0.0); + float2 pix_co = co * tex_size - float2(0.5, 0.0); + float2 tex_co = (floor(pix_co) + float2(0.5, 0.001)) / tex_size; + float2 dist = fract(pix_co); + float4 coef = PI * float4(dist.x + 1.0, dist.x, dist.x - 1.0, dist.x - 2.0); + coef = FIX(coef); + coef = 2.0 * sin(coef) * sin(coef / 2.0) / (coef * coef); + coef /= dot(coef, float4(1.0, 1.0, 1.0, 1.0)); + float4 col1 = float4(TEX2D(tex_co), 1.0); + float4 col2 = float4(TEX2D(tex_co + dx), 1.0); + float4x4 fkfk = mul(coef.x, float4x4(col1, col1, col2, col2)); + float4x4 fkfks = mul(coef.y, float4x4(col1, col1, col2, col2)); + float4x4 fkfkb = mul(coef.z, float4x4(col1, col1, col2, col2)); + return float3(fkfk[0].x, fkfk[0].y, fkfk[0].z); + } + + float3 mix(float3 x, float3 y, float3 a) { + return float3(x * (1 - a) + y * a); + } + + float3 get_mask_weight(float x) + { + float i = mod(floor(x), MASK_COLORS); + if (i == 0.0) return mix(float3(1.0, 0.0, 1.0), float3(1.0, 0.0, 0.0), MASK_COLORS - 2.0); + else if (i == 1.0) return float3(0.0, 1.0, 0.0); + else return float3(0.0, 0.0, 1.0); + } + + float4 Frag0(v2f i) : SV_Target + { + float2 pos = i.uv; + float3 col_glow = filter_gaussian(pos, _ScreenParams.xy); + float3 col_soft = filter_lanczos(pos, _ScreenParams.xy, 1); + float3 col_sharp = filter_lanczos(pos, _ScreenParams.xy, 3); + float3 col = sqrt(col_sharp * col_soft); + col_glow = saturate(col_glow - col); + col += col_glow * col_glow * GLOW_HALATION; + col = mix(col, col * get_mask_weight(pos.x) * MASK_COLORS, MASK_STRENGTH); + col += col_glow * GLOW_DIFFUSION; + col = pow(abs(col * BRIGHTNESS), float3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT)); + half4 col1 = tex2D(_MainTex, pos); + float fade = 1; + + return lerp(col1,float4(col, col1.a+(col.r+col.g+col.b)/3),fade); + } + ENDCG + } + } +} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta new file mode 100644 index 00000000..8304beb7 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f63497435389f8548ab973da8535e1b5 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: