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b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/CRT-Easymode/CRT_easymode.shader index 0b501e4f..1b2a8da0 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/CRT-Easymode/CRT_easymode.shader +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/CRT-Easymode/CRT_easymode.shader @@ -3,23 +3,23 @@ Shader "Filter/crt-easymode" { Properties { - BRIGHT_BOOST("BRIGHT_BOOST",Float) = 1.2 - DILATION("DILATION",Float) = 1.0 - GAMMA_INPUT("GAMMA_INPUT",Float) = 2.0 - GAMMA_OUTPUT("GAMMA_OUTPUT",Float) = 1.8 - MASK_SIZE("MASK_SIZE",Float) = 1.0 - MASK_STAGGER("MASK_STAGGER",Float) = 0.0 - MASK_STRENGTH("MASK_STRENGTH",Float) = 0.3 - MASK_DOT_HEIGHT("MASK_DOT_HEIGHT",Float) = 1.0 - MASK_DOT_WIDTH("MASK_DOT_WIDTH",Float) = 1.0 - SCANLINE_CUTOFF("SCANLINE_CUTOFF",Float) = 400.0 - SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX",Float) = 1.5 - SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN",Float) = 1.5 - SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX",Float) = 0.65 - SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN",Float) = 0.35 - SCANLINE_STRENGTH("SCANLINE_STRENGTH",Float) = 1.0 - SHARPNESS_H("SHARPNESS_H",Float) = 0.5 - SHARPNESS_V("SHARPNESS_V",Float) = 1.0 + BRIGHT_BOOST("BRIGHT_BOOST", Float) = 1.2 + DILATION("DILATION", Float) = 1.0 + GAMMA_INPUT("GAMMA_INPUT", Float) = 2.0 + GAMMA_OUTPUT("GAMMA_OUTPUT", Float) = 1.8 + MASK_SIZE("MASK_SIZE", Float) = 1.0 + MASK_STAGGER("MASK_STAGGER", Float) = 0.0 + MASK_STRENGTH("MASK_STRENGTH", Float) = 0.3 + MASK_DOT_HEIGHT("MASK_DOT_HEIGHT", Float) = 1.0 + MASK_DOT_WIDTH("MASK_DOT_WIDTH", Float) = 1.0 + SCANLINE_CUTOFF("SCANLINE_CUTOFF", Float) = 400.0 + SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX", Float) = 1.5 + SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN", Float) = 1.5 + SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX", Float) = 0.65 + SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN", Float) = 0.35 + SCANLINE_STRENGTH("SCANLINE_STRENGTH", Float) = 1.0 + SHARPNESS_H("SHARPNESS_H", Float) = 0.5 + SHARPNESS_V("SHARPNESS_V", Float) = 1.0 } SubShader { @@ -29,7 +29,7 @@ Shader "Filter/crt-easymode" #pragma vertex vert_img #pragma fragment main #include "UnityCG.cginc" - #include "../FilterChain.cginc" + #include "../FilterChain.cginc" float BRIGHT_BOOST; float DILATION; @@ -47,7 +47,7 @@ Shader "Filter/crt-easymode" float SCANLINE_BRIGHT_MIN; float SCANLINE_STRENGTH; float SHARPNESS_H; - float SHARPNESS_V; + float SHARPNESS_V; struct v2f { @@ -60,19 +60,18 @@ Shader "Filter/crt-easymode" vec4 dilate(vec4 col) { - vec4 x = mix(vec4(1.0,1.0,1.0,1.0), col, DILATION); - + vec4 x = mix(vec4(1.0, 1.0, 1.0, 1.0), col, DILATION); return col * x; } float curve_distance(float x, float sharp) { - /* - apply half-circle s-curve to distance for sharper (more pixelated) interpolation - single line formula for Graph Toy: + /* + apply half - circle s - curve to distance for sharper (more pixelated) interpolation + single line formula for Graph Toy : 0.5 - sqrt(0.25 - (x - step(0.5, x)) * (x - step(0.5, x))) * sign(0.5 - x) - */ + */ float x_step = step(0.5, x); float curve = 0.5 - sqrt(0.25 - (x - x_step) * (x - x_step)) * sign(0.5 - x); @@ -82,12 +81,13 @@ Shader "Filter/crt-easymode" mat4x4 get_color_matrix(vec2 co, vec2 dx) { + return mat4x4(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx), TEX2D(co + 2.0 * dx)); } vec3 filter_lanczos(vec4 coeffs, mat4x4 color_matrix) { - vec4 col = mul(color_matrix,coeffs); + vec4 col = mul(color_matrix, coeffs); vec4 sample_min = min(color_matrix[1], color_matrix[2]); vec4 sample_max = max(color_matrix[1], color_matrix[2]); @@ -107,25 +107,25 @@ Shader "Filter/crt-easymode" vec3 col, col2; #if TRUE - curve_x = curve_distance(dist.x, SHARPNESS_H * SHARPNESS_H); + curve_x = curve_distance(dist.x, SHARPNESS_H * SHARPNESS_H); - vec4 coeffs = PI * vec4(1.0 + curve_x, curve_x, 1.0 - curve_x, 2.0 - curve_x); + vec4 coeffs = PI * vec4(1.0 + curve_x, curve_x, 1.0 - curve_x, 2.0 - curve_x); - coeffs = FIX(coeffs); - coeffs = 2.0 * sin(coeffs) * sin(coeffs * 0.5) / (coeffs * coeffs); - coeffs /= dot(coeffs, vec4(1.0)); + coeffs = FIX(coeffs); + coeffs = 2.0 * sin(coeffs) * sin(coeffs * 0.5) / (coeffs * coeffs); + coeffs /= dot(coeffs, vec4(1.0)); - col = filter_lanczos(coeffs, get_color_matrix(tex_co, dx)); - col2 = filter_lanczos(coeffs, get_color_matrix(tex_co + dy, dx)); + col = filter_lanczos(coeffs, get_color_matrix(tex_co, dx)); + col2 = filter_lanczos(coeffs, get_color_matrix(tex_co + dy, dx)); #else - curve_x = curve_distance(dist.x, SHARPNESS_H); + curve_x = curve_distance(dist.x, SHARPNESS_H); - col = mix(TEX2D(tex_co).rgb, TEX2D(tex_co + dx).rgb, curve_x); - col2 = mix(TEX2D(tex_co + dy).rgb, TEX2D(tex_co + dx + dy).rgb, curve_x); + col = mix(TEX2D(tex_co).rgb, TEX2D(tex_co + dx).rgb, curve_x); + col2 = mix(TEX2D(tex_co + dy).rgb, TEX2D(tex_co + dx + dy).rgb, curve_x); #endif col = mix(col, col2, curve_distance(dist.y, SHARPNESS_V)); - col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0))); + col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0))); float luma = dot(vec3(0.2126, 0.7152, 0.0722), col); float bright = (max(col.r, max(col.g, col.b)) + luma) * 0.5; @@ -139,19 +139,19 @@ Shader "Filter/crt-easymode" vec3 mask_weight; if (dot_no == 0) mask_weight = vec3(1.0, mask, mask); - else if (dot_no == 1) mask_weight = vec3(mask, 1.0, mask); - else mask_weight = vec3(mask, mask, 1.0); + else if (dot_no == 1) mask_weight = vec3(mask, 1.0, mask); + else mask_weight = vec3(mask, mask, 1.0); if (SourceSize.y >= SCANLINE_CUTOFF) - scan_weight = 1.0; + scan_weight = 1.0; col2 = col.rgb; - col *= vec3(scan_weight,scan_weight,scan_weight); + col *= vec3(scan_weight, scan_weight, scan_weight); col = mix(col, col2, scan_bright); col *= mask_weight; - col = pow(col, vec3(1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT)); + col = pow(col, vec3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT)); - col = col* BRIGHT_BOOST; + col = col * BRIGHT_BOOST; vec4 FragColor = vec4(col, 1.0); @@ -161,6 +161,3 @@ Shader "Filter/crt-easymode" } } } - - - diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPRO_CRT.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPRO_CRT.cs deleted file mode 100644 index ca28ecdc..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPRO_CRT.cs +++ /dev/null @@ -1,162 +0,0 @@ -using Assets.Script.AppMain.Filter; -using UnityEngine; - -namespace AxibugEmuOnline.Client.Filters -{ - [Strip(RuntimePlatform.PSP2)] - public class RLPRO_CRT : FilterEffect - { - public override string Name => nameof(RLPRO_CRT); - protected override string ShaderName => null; - - #region BleedPass_Param - public FilterParameter BleedMode = EnumBleedMode.NTSCOld3Phase; - [Range(0, 15)] - public FloatParameter BleedAmount = 1f; - #endregion - #region CRTAperture_Param - [Range(0, 5)] - public FloatParameter GlowHalation = 0.1f; - [Range(0, 2)] - public FloatParameter GlowDifusion = 0.05f; - [Range(0, 2)] - public FloatParameter MaskColors = 2.0f; - [Range(0, 1)] - public FloatParameter MaskStrength = 0.3f; - [Range(0, 5)] - public FloatParameter GammaInput = 2.4f; - [Range(0, 5)] - public FloatParameter GammaOutput = 2.4f; - [Range(0, 2.5f)] - public FloatParameter Brightness = 1.5f; - #endregion - #region TV_Effect_Param - public FilterParameter WrapMode = EnumWrapMode.SimpleWrap; - [Range(0f, 2f)] - public FloatParameter maskDark = 0.5f; - [Range(0f, 2f)] - public FloatParameter maskLight = 1.5f; - [Range(-8f, -16f)] - public FloatParameter hardScan = -8.0f; - [Range(-3f, 1f)] - public FloatParameter hardPix = -3.0f; - public FloatParameter warpX = 0.03125f; - public FloatParameter warpY = 0.04166f; - [Range(1f, 16f)] - public FloatParameter resScale = 4f; - [Range(0.5f, 5f)] - public FloatParameter scale = 1f; - [Range(0f, 1f)] - public FloatParameter fade = 1f; - #endregion - - Material m_bleedMat; - Material m_crtApertureMat; - Material m_tvEffectMat; - - protected override void OnInit(Material renderMat) - { - m_bleedMat = new Material(Shader.Find("Filter/RLPro_Bleed")); - m_crtApertureMat = new Material(Shader.Find("Filter/RLPro_CRT_Aperture")); - m_tvEffectMat = new Material(Shader.Find("Filter/RLPro_TV_Effect")); - } - - protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result) - { - var rt1 = BleedPass(src); - var rt2 = CRT_AperturePass(rt1); - var rt3 = TV_Effect_Pass(rt2); - - Graphics.Blit(rt3, result); - - RenderTexture.ReleaseTemporary(rt1); - RenderTexture.ReleaseTemporary(rt2); - RenderTexture.ReleaseTemporary(rt3); - } - - private RenderTexture BleedPass(Texture src) - { - var rt = RenderTexture.GetTemporary(src.width, src.height); - - m_bleedMat.DisableKeyword("_NTSCOld3Phase"); - m_bleedMat.DisableKeyword("_NTSC3Phase"); - m_bleedMat.DisableKeyword("_NTSC2Phase"); - - switch (BleedMode.GetValue()) - { - case EnumBleedMode.NTSCOld3Phase: - m_bleedMat.EnableKeyword("_NTSCOld3Phase"); - break; - case EnumBleedMode.NTSC3Phase: - m_bleedMat.EnableKeyword("_NTSC3Phase"); - break; - case EnumBleedMode.NTSC2Phase: - m_bleedMat.EnableKeyword("_NTSC2Phase"); - break; - } - - m_bleedMat.SetFloat("bleedAmount", BleedAmount.GetValue()); - - Graphics.Blit(src, rt, m_bleedMat); - - return rt; - } - private RenderTexture CRT_AperturePass(Texture src) - { - var rt = RenderTexture.GetTemporary(src.width, src.height); - - m_crtApertureMat.SetFloat("GLOW_HALATION", GlowHalation.GetValue()); - m_crtApertureMat.SetFloat("GLOW_DIFFUSION", GlowDifusion.GetValue()); - m_crtApertureMat.SetFloat("MASK_COLORS", MaskColors.GetValue()); - m_crtApertureMat.SetFloat("MASK_STRENGTH", MaskStrength.GetValue()); - m_crtApertureMat.SetFloat("GAMMA_INPUT", GammaInput.GetValue()); - m_crtApertureMat.SetFloat("GAMMA_OUTPUT", GammaOutput.GetValue()); - m_crtApertureMat.SetFloat("BRIGHTNESS", Brightness.GetValue()); - - Graphics.Blit(src, rt, m_crtApertureMat); - - return rt; - } - private RenderTexture TV_Effect_Pass(Texture src) - { - var rt = RenderTexture.GetTemporary(src.width, src.height); - - m_tvEffectMat.DisableKeyword("_SimpleWrap"); - m_tvEffectMat.DisableKeyword("_CubicDistortion"); - - switch (WrapMode.GetValue()) - { - case EnumWrapMode.SimpleWrap: - m_tvEffectMat.EnableKeyword("_SimpleWrap"); break; - case EnumWrapMode.CubicDistortion: - m_tvEffectMat.EnableKeyword("_CubicDistortion"); break; - } - - m_tvEffectMat.SetFloat("maskDark", maskDark); - m_tvEffectMat.SetFloat("maskLight", maskLight); - m_tvEffectMat.SetFloat("hardScan", hardScan); - m_tvEffectMat.SetFloat("hardPix", hardPix); - m_tvEffectMat.SetVector("warp", new Vector4(warpX, warpY)); - m_tvEffectMat.SetFloat("resScale", resScale); - m_tvEffectMat.SetFloat("scale", scale); - m_tvEffectMat.SetFloat("fade", fade); - - Graphics.Blit(src, rt, m_tvEffectMat); - - return rt; - } - - public enum EnumBleedMode - { - NTSCOld3Phase, - NTSC3Phase, - NTSC2Phase, - } - - public enum EnumWrapMode - { - SimpleWrap, - CubicDistortion - } - } -} \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPRO_CRT.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPRO_CRT.cs.meta deleted file mode 100644 index 1d65124b..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPRO_CRT.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: fcc83c5bfa946f748811247794560a56 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader deleted file mode 100644 index 4840f8e4..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader +++ /dev/null @@ -1,175 +0,0 @@ -Shader "Filter/RLPro_Bleed" -{ - Properties - { - _MainTex ("Base (RGB)", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - - #pragma shader_feature_local _NTSCOld3Phase _NTSC3Phase _NTSC2Phase - #pragma vertex vert_img - #pragma fragment frag - #include "UnityCG.cginc" - - sampler2D _MainTex; - float4 _MainTex_TexelSize; - float2 _iResolution; - - float bleedAmount = 1.0; - int bleedLength = 21; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - half3 rgb2yiq(half3 c) - { - return half3( - (0.2989 * c.x + 0.5959 * c.y + 0.2115 * c.z), - (0.5870 * c.x - 0.2744 * c.y - 0.5229 * c.z), - (0.1140 * c.x - 0.3216 * c.y + 0.3114 * c.z) - ); - } - - half3 yiq2rgb(half3 c) - { - return half3( - (1.0 * c.x + 1.0 * c.y + 1.0 * c.z), - (0.956 * c.x - 0.2720 * c.y - 1.1060 * c.z), - (0.6210 * c.x - 0.6474 * c.y + 1.7046 * c.z) - ); - } - - half3 t2d(float2 p) - { - half3 col = tex2D(_MainTex, p).rgb; - - return rgb2yiq(col); - } - - #define fixCoord (p - float2( 0.5 * ONE_X, 0.0)) - #define fetch_offset(offset, one_x) t2d(fixCoord + float2( (offset) * (ONE_X), 0.0)); - #define get_t2d(offset, one_x) tex2D(_MainTex, p + (offset)*(one_x)).rgb; - - float4 FragNTSCOld3Phase(v2f i) : COLOR - { - float2 uv = i.uv; - float2 p = uv; - float ONE_X = 1.0 / _ScreenParams.x; - - ONE_X *= bleedAmount; - bleedLength = 25; - float maxTexLength = 50.0; - float luma_filter[25]; luma_filter[0] = -0.000071070; luma_filter[1] = -0.000032816; luma_filter[2] = 0.000128784; luma_filter[3] = 0.000134711; luma_filter[4] = -0.000226705; luma_filter[5] = -0.000777988; luma_filter[6] = -0.000997809; luma_filter[7] = -0.000522802; luma_filter[8] = 0.000344691; luma_filter[9] = 0.000768930; luma_filter[10] = 0.000275591; luma_filter[11] = -0.000373434; luma_filter[12] = 0.000522796; luma_filter[13] = 0.003813817; luma_filter[14] = 0.007502825; luma_filter[15] = 0.006786001; luma_filter[16] = -0.002636726; luma_filter[17] = -0.019461182; luma_filter[18] = -0.033792479; luma_filter[19] = -0.029921972; luma_filter[20] = 0.005032552; luma_filter[21] = 0.071226466; luma_filter[22] = 0.151755921; luma_filter[23] = 0.218166470; luma_filter[24] = 0.243902439; - float chroma_filter[24 + 1]; chroma_filter[0] = 0.001845562; chroma_filter[1] = 0.002381606; chroma_filter[2] = 0.003040177; chroma_filter[3] = 0.003838976; chroma_filter[4] = 0.004795341; chroma_filter[5] = 0.005925312; chroma_filter[6] = 0.007242534; chroma_filter[7] = 0.008757043; chroma_filter[8] = 0.010473987; chroma_filter[9] = 0.012392365; chroma_filter[10] = 0.014503872; chroma_filter[11] = 0.016791957; chroma_filter[12] = 0.019231195; chroma_filter[13] = 0.021787070; chroma_filter[14] = 0.024416251; chroma_filter[15] = 0.027067414; chroma_filter[16] = 0.029682613; chroma_filter[17] = 0.032199202; chroma_filter[18] = 0.034552198; chroma_filter[19] = 0.036677005; chroma_filter[20] = 0.038512317; chroma_filter[21] = 0.040003044; chroma_filter[22] = 0.041103048; chroma_filter[23] = 0.041777517; chroma_filter[24] = 0.042004791; - half3 signal = half3(0.0,0.0,0.0); - half3 norm = half3(0.0,0.0,0.0); - half3 adj = half3(0.0,0.0,0.0); - int taps = bleedLength - 4; - for (int ii = 0; ii < taps % 1023; ii++) - { - float offset = float(ii); - half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X); - adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]); - signal += sums * adj; - norm += adj; - } - adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]); - half4 col23 = tex2D(_MainTex, fixCoord); - signal += rgb2yiq(col23.rgb) * adj; - norm += adj; - signal = signal / norm; - float3 rgb = yiq2rgb(signal); - - float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3; - return half4(rgb, alpha); - } - - float4 FragNTSC3Phase(v2f i) : COLOR - { - float2 uv = i.uv; - float2 p = uv; - float ONE_X = 1.0 / _iResolution.x; - - ONE_X *= bleedAmount; - bleedLength = 25; - float maxTexLength = 50.0; - float luma_filter[25]; luma_filter[0] = -0.000012020; luma_filter[1] = -0.000022146; luma_filter[2] = -0.000013155; luma_filter[3] = -0.000012020; luma_filter[4] = -0.000049979; luma_filter[5] = -0.000113940; luma_filter[6] = -0.000122150; luma_filter[7] = -0.000005612; luma_filter[8] = 0.000170516; luma_filter[9] = 0.000237199; luma_filter[10] = 0.000169640; luma_filter[11] = 0.000285688; luma_filter[12] = 0.000984574; luma_filter[13] = 0.002018683; luma_filter[14] = 0.002002275; luma_filter[15] = -0.000909882; luma_filter[16] = -0.007049081; luma_filter[17] = -0.013222860; luma_filter[18] = -0.012606931; luma_filter[19] = 0.002460860; luma_filter[20] = 0.035868225; luma_filter[21] = 0.084016453; luma_filter[22] = 0.135563500; luma_filter[23] = 0.175261268; luma_filter[24] = 0.190176552; - float chroma_filter[25]; chroma_filter[0] = -0.000118847; chroma_filter[1] = -0.000271306; chroma_filter[2] = -0.000502642; chroma_filter[3] = -0.000930833; chroma_filter[4] = -0.001451013; chroma_filter[5] = -0.002064744; chroma_filter[6] = -0.002700432; chroma_filter[7] = -0.003241276; chroma_filter[8] = -0.003524948; chroma_filter[9] = -0.003350284; chroma_filter[10] = -0.002491729; chroma_filter[11] = -0.000721149; chroma_filter[12] = 0.002164659; chroma_filter[13] = 0.006313635; chroma_filter[14] = 0.011789103; chroma_filter[15] = 0.018545660; chroma_filter[16] = 0.026414396; chroma_filter[17] = 0.035100710; chroma_filter[18] = 0.044196567; chroma_filter[19] = 0.053207202; chroma_filter[20] = 0.061590275; chroma_filter[21] = 0.068803602; chroma_filter[22] = 0.074356193; chroma_filter[23] = 0.077856564; chroma_filter[24] = 0.079052396; - half3 signal = half3(0.0,0.0,0.0); - half3 norm = half3(0.0,0.0,0.0); - half3 adj = half3(0.0,0.0,0.0); - int taps = bleedLength - 4; - for (int ii = 0; ii < taps % 1023; ii++) - { - float offset = float(ii); - half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X); - adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]); - signal += sums * adj; - norm += adj; - } - adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]); - half4 col23 = tex2D(_MainTex, fixCoord); - signal += rgb2yiq(col23.rgb) * adj; - norm += adj; - signal = signal / norm; - float3 rgb = yiq2rgb(signal); - - float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3; - return half4(rgb, alpha); - } - - float4 FragNTSC2Phase(v2f i) : COLOR - { - float2 uv = i.uv; - float2 p = uv; - float ONE_X = 1.0 / _ScreenParams.x; - - ONE_X *= bleedAmount; - bleedLength = 33; - float maxTexLength = 50.0; - float luma_filter[33]; luma_filter[0] = -0.000174844; luma_filter[1] = -0.000205844; luma_filter[2] = -0.000149453; luma_filter[3] = -0.000051693; luma_filter[4] = 0.000000000; luma_filter[5] = -0.000066171; luma_filter[6] = -0.000245058; luma_filter[7] = -0.000432928; luma_filter[8] = -0.000472644; luma_filter[9] = -0.000252236; luma_filter[10] = 0.000198929; luma_filter[11] = 0.000687058; luma_filter[12] = 0.000944112; luma_filter[13] = 0.000803467; luma_filter[14] = 0.000363199; luma_filter[15] = 0.000013422; luma_filter[16] = 0.000253402; luma_filter[17] = 0.001339461; luma_filter[18] = 0.002932972; luma_filter[19] = 0.003983485; luma_filter[20] = 0.003026683; luma_filter[21] = -0.001102056; luma_filter[22] = -0.008373026; luma_filter[23] = -0.016897700; luma_filter[24] = -0.022914480; luma_filter[25] = -0.021642347; luma_filter[26] = -0.008863273; luma_filter[27] = 0.017271957; luma_filter[28] = 0.054921920; luma_filter[29] = 0.098342579; luma_filter[30] = 0.139044281; luma_filter[31] = 0.168055832; luma_filter[32] = 0.178571429; - float chroma_filter[33]; chroma_filter[0] = 0.001384762; chroma_filter[1] = 0.001678312; chroma_filter[2] = 0.002021715; chroma_filter[3] = 0.002420562; chroma_filter[4] = 0.002880460; chroma_filter[5] = 0.003406879; chroma_filter[6] = 0.004004985; chroma_filter[7] = 0.004679445; chroma_filter[8] = 0.005434218; chroma_filter[9] = 0.006272332; chroma_filter[10] = 0.007195654; chroma_filter[11] = 0.008204665; chroma_filter[12] = 0.009298238; chroma_filter[13] = 0.010473450; chroma_filter[14] = 0.011725413; chroma_filter[15] = 0.013047155; chroma_filter[16] = 0.014429548; chroma_filter[17] = 0.015861306; chroma_filter[18] = 0.017329037; chroma_filter[19] = 0.018817382; chroma_filter[20] = 0.020309220; chroma_filter[21] = 0.021785952; chroma_filter[22] = 0.023227857; chroma_filter[23] = 0.024614500; chroma_filter[24] = 0.025925203; chroma_filter[25] = 0.027139546; chroma_filter[26] = 0.028237893; chroma_filter[27] = 0.029201910; chroma_filter[28] = 0.030015081; chroma_filter[29] = 0.030663170; chroma_filter[30] = 0.031134640; chroma_filter[31] = 0.031420995; chroma_filter[32] = 0.031517031; - half3 signal = half3(0.0,0.0,0.0); - half3 norm = half3(0.0,0.0,0.0); - half3 adj = half3(0.0,0.0,0.0); - int taps = bleedLength - 4; - for (int ii = 0; ii < taps % 1023; ii++) - { - float offset = float(ii); - half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X); - adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]); - signal += sums * adj; - norm += adj; - } - adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]); - half4 col23 = tex2D(_MainTex, fixCoord); - signal += rgb2yiq(col23.rgb) * adj; - norm += adj; - signal = signal / norm; - float3 rgb = yiq2rgb(signal); - - float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3; - return half4(rgb, alpha); - } - - fixed4 frag (v2f i) : SV_Target - { - #if _NTSCOld3Phase - return FragNTSCOld3Phase(i); - #elif _NTSC3Phase - return FragNTSC3Phase(i); - #else - return FragNTSC2Phase(i); - #endif - } - ENDCG - } - } -} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader deleted file mode 100644 index b5d99176..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader +++ /dev/null @@ -1,144 +0,0 @@ -Shader "Filter/RLPro_CRT_Aperture" -{ - Properties - { - _MainTex ("Base (RGB)", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - - #pragma shader_feature_local _NTSCOld3Phase _NTSC3Phase _NTSC2Phase - #pragma vertex vert_img - #pragma fragment Frag0 - #include "UnityCG.cginc" - - #define FIX(c) max(abs(c), 1e-5) - #define saturate(c) clamp(c, 0.0, 1.0) - #define PI 3.14159265359 - - sampler2D _MainTex; - float4 _MainTex_TexelSize; - float2 _iResolution; - - float GLOW_HALATION = 0.1; - float GLOW_DIFFUSION = 0.05; - float MASK_COLORS = 2.0; - float MASK_STRENGTH = 0.3; - float GAMMA_INPUT = 2.4; - float GAMMA_OUTPUT = 2.4; - float BRIGHTNESS = 1.5; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - float mod(float x, float y) - { - return x - y * floor(x / y); - } - - float fract(float x) - { - return x - floor(x); - } - - float2 fract(float2 x) - { - return x - floor(x); - } - - float4 fract(float4 x) - { - return x - floor(x); - } - - float3 TEX2D(float2 c) - { - return pow(abs(tex2D(_MainTex, c).rgb), float3(GAMMA_INPUT, GAMMA_INPUT, GAMMA_INPUT)).xyz; - } - - float3x3 get_color_matrix(float2 co, float2 dx) - { - return float3x3(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx)); - } - - float3 blur(float3x3 m, float dist, float rad) - { - float3 x = float3(dist - 1.0, dist, dist + 1.0) / rad; - float3 w = exp2(x * x * -1.0); - - return (m[0] * w.x + m[1] * w.y + m[2] * w.z) / (w.x + w.y + w.z); - } - - float3 filter_gaussian(float2 co, float2 tex_size) - { - float2 dx = float2(1.0 / tex_size.x, 0.0); - float2 dy = float2(0.0, 1.0 / tex_size.y); - float2 pix_co = co * tex_size; - float2 tex_co = (floor(pix_co) + 0.5) / tex_size; - float2 dist = (fract(pix_co) - 0.5) * -1.0; - float3x3 line0 = get_color_matrix(tex_co - dy, dx); - float3x3 line1 = get_color_matrix(tex_co, dx); - float3x3 line2 = get_color_matrix(tex_co + dy, dx); - float3x3 column = float3x3(blur(line0, dist.x, 0.5), blur(line1, dist.x, 0.5), blur(line2, dist.x, 0.5)); - return blur(column, dist.y, 0.5); - } - - float3 filter_lanczos(float2 co, float2 tex_size, float sharp) - { - tex_size.x *= sharp; - - float2 dx = float2(1.0 / tex_size.x, 0.0); - float2 pix_co = co * tex_size - float2(0.5, 0.0); - float2 tex_co = (floor(pix_co) + float2(0.5, 0.001)) / tex_size; - float2 dist = fract(pix_co); - float4 coef = PI * float4(dist.x + 1.0, dist.x, dist.x - 1.0, dist.x - 2.0); - coef = FIX(coef); - coef = 2.0 * sin(coef) * sin(coef / 2.0) / (coef * coef); - coef /= dot(coef, float4(1.0, 1.0, 1.0, 1.0)); - float4 col1 = float4(TEX2D(tex_co), 1.0); - float4 col2 = float4(TEX2D(tex_co + dx), 1.0); - float4x4 fkfk = mul(coef.x, float4x4(col1, col1, col2, col2)); - float4x4 fkfks = mul(coef.y, float4x4(col1, col1, col2, col2)); - float4x4 fkfkb = mul(coef.z, float4x4(col1, col1, col2, col2)); - return float3(fkfk[0].x, fkfk[0].y, fkfk[0].z); - } - - float3 mix(float3 x, float3 y, float3 a) { - return float3(x * (1 - a) + y * a); - } - - float3 get_mask_weight(float x) - { - float i = mod(floor(x), MASK_COLORS); - if (i == 0.0) return mix(float3(1.0, 0.0, 1.0), float3(1.0, 0.0, 0.0), MASK_COLORS - 2.0); - else if (i == 1.0) return float3(0.0, 1.0, 0.0); - else return float3(0.0, 0.0, 1.0); - } - - float4 Frag0(v2f i) : SV_Target - { - float2 pos = i.uv; - float3 col_glow = filter_gaussian(pos, _ScreenParams.xy); - float3 col_soft = filter_lanczos(pos, _ScreenParams.xy, 1); - float3 col_sharp = filter_lanczos(pos, _ScreenParams.xy, 3); - float3 col = sqrt(col_sharp * col_soft); - col_glow = saturate(col_glow - col); - col += col_glow * col_glow * GLOW_HALATION; - col = mix(col, col * get_mask_weight(pos.x) * MASK_COLORS, MASK_STRENGTH); - col += col_glow * GLOW_DIFFUSION; - col = pow(abs(col * BRIGHTNESS), float3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT)); - half4 col1 = tex2D(_MainTex, pos); - float fade = 1; - - return lerp(col1,float4(col, col1.a+(col.r+col.g+col.b)/3),fade); - } - ENDCG - } - } -} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta deleted file mode 100644 index 8304beb7..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_CRT_Aperture.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f63497435389f8548ab973da8535e1b5 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_TV_Effect.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_TV_Effect.shader deleted file mode 100644 index 0be47b3d..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_TV_Effect.shader +++ /dev/null @@ -1,162 +0,0 @@ -Shader "Filter/RLPro_TV_Effect" -{ - Properties - { - _MainTex ("Base (RGB)", 2D) = "white" {} - } - SubShader - { - Pass - { - CGPROGRAM - - #pragma shader_feature_local _SimpleWrap _CubicDistortion - #pragma vertex vert_img - #pragma fragment Frag - #include "UnityCG.cginc" - - sampler2D _MainTex; - float4 _MainTex_TexelSize; - float2 _iResolution; - - float maskDark = 0.5; - float maskLight = 1.5; - float hardScan = -8.0; - float hardPix = -3.0; - float2 warp = float2(1.0 / 32.0, 1.0 / 24.0); - float2 res; - float resScale; - float scale; - float fade; - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - float3 Fetch(float2 pos, float2 off) - { - pos = floor(pos * res + off) / res; - return tex2Dlod(_MainTex, float4(pos.xy, 0, -16.0)).rgb; - } - - float2 Dist(float2 pos) { pos = pos * res; return -((pos - floor(pos)) - float2(0.5, 0.5)); } - float Gaus(float pos, float scale) { return exp2(scale * pos * pos); } - - float3 Horz3(float2 pos, float off) - { - float3 b = Fetch(pos, float2(-1.0, off)); - float3 c = Fetch(pos, float2(0.0, off)); - float3 d = Fetch(pos, float2(1.0, off)); - float dst = Dist(pos).x; - float scale = hardPix; - float wb = Gaus(dst - 1.0, scale); - float wc = Gaus(dst + 0.0, scale); - float wd = Gaus(dst + 1.0, scale); - return (b * wb + c * wc + d * wd) / (wb + wc + wd); - } - - float3 Horz5(float2 pos, float off) - { - float3 a = Fetch(pos, float2(-2.0, off)); - float3 b = Fetch(pos, float2(-1.0, off)); - float3 c = Fetch(pos, float2(0.0, off)); - float3 d = Fetch(pos, float2(1.0, off)); - float3 e = Fetch(pos, float2(2.0, off)); - float dst = Dist(pos).x; - float scale = hardPix; - float wa = Gaus(dst - 2.0, scale); - float wb = Gaus(dst - 1.0, scale); - float wc = Gaus(dst + 0.0, scale); - float wd = Gaus(dst + 1.0, scale); - float we = Gaus(dst + 2.0, scale); - return (a * wa + b * wb + c * wc + d * wd + e * we) / (wa + wb + wc + wd + we); - } - - float Scan(float2 pos, float off) - { - float dst = Dist(pos).y; - return Gaus(dst + off, hardScan); - } - - float3 Tri(float2 pos) - { - float3 a = Horz3(pos, -1.0); - float3 b = Horz5(pos, 0.0); - float3 c = Horz3(pos, 1.0); - float wa = Scan(pos, -1.0); - float wb = Scan(pos, 0.0); - float wc = Scan(pos, 1.0); - return a * wa + b * wb + c * wc; - } - - float2 Warp(float2 pos) - { - float2 h = pos - float2(0.5, 0.5); - float r2 = dot(h, h); - float f = 1.0 + r2 * (warp.x + warp.y * sqrt(r2)); - return f * scale * h + 0.5; - } - - float2 Warp1(float2 pos) - { - pos = pos * 2.0 - 1.0; - pos *= float2(1.0 + (pos.y * pos.y) * warp.x, 1.0 + (pos.x * pos.x) * warp.y); - return pos * scale + 0.5; - } - - float3 Mask(float2 pos) - { - pos.x += pos.y * 3.0; - float3 mask = float3(maskDark, maskDark, maskDark); - pos.x = frac(pos.x / 6.0); - if (pos.x < 0.333)mask.r = maskLight; - else if (pos.x < 0.666)mask.g = maskLight; - else mask.b = maskLight; - return mask; - } - - float4 SimpleWrapFrag(v2f i) - { - float2 uv = i.uv; - - float4 col = tex2D(_MainTex,uv); - res = _ScreenParams.xy / resScale; - float2 fragCoord = uv * _ScreenParams.xy; - float4 fragColor = 0; - float2 pos = Warp1(fragCoord.xy / _ScreenParams.xy); - fragColor.rgb = Tri(pos) * Mask(fragCoord); - fragColor.a = tex2D(_MainTex,pos).a; - - return lerp(col,fragColor,fade); - } - - float4 CubicDistortionFrag(v2f i) - { - float2 uv = i.uv; - - float4 col = tex2D(_MainTex,uv); - res = _iResolution.xy / resScale; - float2 fragCoord = uv * _ScreenParams.xy; - float4 fragColor = 0; - float2 pos = Warp(fragCoord.xy / _ScreenParams.xy); - fragColor.rgb = Tri(pos) * Mask(fragCoord); - fragColor.a = tex2D(_MainTex,pos).a; - - return lerp(col,fragColor,fade); - } - - float4 Frag(v2f i) : SV_Target - { -#if _SimpleWrap - return SimpleWrapFrag(i); -#else - return CubicDistortionFrag(i); -#endif - } - - ENDCG - } - } -} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_TV_Effect.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_TV_Effect.shader.meta deleted file mode 100644 index 1aceaad1..00000000 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_TV_Effect.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bef4d98671a3c524f9bfdba0d25e5991 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT.meta new file mode 100644 index 00000000..2e416f2f --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c26c21362c8e6874e817b6f32d58fcd6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.cs new file mode 100644 index 00000000..f5689f20 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.cs @@ -0,0 +1,60 @@ +using Assets.Script.AppMain.Filter; +using UnityEngine; + +namespace AxibugEmuOnline.Client.Filters +{ + public class RealisticCRT : FilterEffect + { + public override string Name => nameof(RealisticCRT); + + protected override string ShaderName => "Filter/RealisticCRT"; + + [Range(0, 1)] public FloatParameter scan_line_amount = 1.0f; + [Range(0, 5)] public FloatParameter warp_amount = 0.1f; + [Range(0.0f, 0.3f)] public FloatParameter noise_amount = 0.03f; + [Range(0.0f, 1.0f)] public FloatParameter interference_amount = 0.2f; + [Range(0.0f, 1.0f)] public FloatParameter grille_amount = 0.1f; + [Range(1.0f, 5.0f)] public FloatParameter grille_size = 1.0f; + [Range(0.0f, 2.0f)] public FloatParameter vignette_amount = 0.6f; + [Range(0.0f, 1.0f)] public FloatParameter vignette_intensity = 0.4f; + [Range(0.0f, 1.0f)] public FloatParameter aberation_amount = 0.5f; + [Range(0.0f, 1.0f)] public FloatParameter roll_line_amount = 0.3f; + [Range(-8.0f, 8.0f)] public FloatParameter roll_speed = 1.0f; + [Range(-12.0f, -1.0f)] public FloatParameter scan_line_strength = -8.0f; + [Range(-4.0f, 0.0f)] public FloatParameter pixel_strength = 2.0f; + + int scan_line_amount_p = Shader.PropertyToID("scan_line_amount"); + int warp_amount_p = Shader.PropertyToID("warp_amount"); + int noise_amount_p = Shader.PropertyToID("noise_amount"); + int interference_amount_p = Shader.PropertyToID("interference_amount"); + int grille_amount_p = Shader.PropertyToID("grille_amount"); + int grille_size_p = Shader.PropertyToID("grille_size"); + int vignette_amount_p = Shader.PropertyToID("vignette_amount"); + int vignette_intensity_p = Shader.PropertyToID("vignette_intensity"); + int aberation_amount_p = Shader.PropertyToID("aberation_amount"); + int roll_line_amount_p = Shader.PropertyToID("roll_line_amount"); + int roll_speed_p = Shader.PropertyToID("roll_speed"); + int scan_line_strength_p = Shader.PropertyToID("scan_line_strength"); + int pixel_strength_p = Shader.PropertyToID("pixel_strength"); + + protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result) + { + renderMat.SetFloat(scan_line_amount_p, scan_line_amount); + renderMat.SetFloat(warp_amount_p, warp_amount); + renderMat.SetFloat(noise_amount_p, noise_amount); + renderMat.SetFloat(interference_amount_p, interference_amount); + renderMat.SetFloat(grille_amount_p, grille_amount); + renderMat.SetFloat(grille_size_p, grille_size); + renderMat.SetFloat(vignette_amount_p, vignette_amount); + renderMat.SetFloat(vignette_intensity_p, vignette_intensity); + renderMat.SetFloat(aberation_amount_p, aberation_amount); + renderMat.SetFloat(roll_line_amount_p, roll_line_amount); + renderMat.SetFloat(roll_speed_p, roll_speed); + renderMat.SetFloat(scan_line_strength_p, scan_line_strength); + renderMat.SetFloat(pixel_strength_p, pixel_strength); + + + Graphics.Blit(src, result, renderMat); + } + } +} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.cs.meta new file mode 100644 index 00000000..7454bd86 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c976303d1b991604184e1220f40ebb31 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.shader b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.shader new file mode 100644 index 00000000..9358fa94 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.shader @@ -0,0 +1,202 @@ +Shader "Filter/RealisticCRT" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + + scan_line_amount ("scan_line_amount",Range(0,1)) = 1.0 + warp_amount ("warp_amount",Range(0,5)) = 0.1 + noise_amount ("noise_amount",Range(0.0, 0.3)) = 0.03 + interference_amount ("interference_amount",Range(0.0, 1.0)) = 0.2 + grille_amount ("grille_amount",Range(0.0, 1.0)) = 0.1 + grille_size ("grille_size",Range(1.0, 5.0)) = 1.0 + vignette_amount ("vignette_amount",Range(0.0, 2.0)) = 0.6 + vignette_intensity ("vignette_intensity",Range (0.0, 1.0)) = 0.4 + aberation_amount ("aberation_amount",Range(0.0, 1.0)) = 0.5 + roll_line_amount ("roll_line_amount",Range(0.0, 1.0)) = 0.3 + roll_speed ("roll_speed",Range(-8.0, 8.0)) = 1.0 + scan_line_strength ("scan_line_strength",Range(-12.0, -1.0))= -8.0 + pixel_strength ("pixel_strength",Range(-4.0, 0.0))= -2.0 + } + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert_img + #pragma fragment frag + + #include "UnityCG.cginc" + + struct v2f + { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + sampler2D _MainTex; + float2 _iResolution; + + #define resolution float2(320.0,180.0) + #define PI 3.14159268 + + float scan_line_amount; + float warp_amount; + float noise_amount; + float interference_amount; + float grille_amount; + float grille_size; + float vignette_amount; + float vignette_intensity; + float aberation_amount; + float roll_line_amount; + float roll_speed; + float scan_line_strength; + float pixel_strength; + + float random(float2 uv){ + return frac(cos(uv.x * 83.4827 + uv.y * 92.2842) * 43758.5453123); + } + + float3 fetch_pixel(float2 uv, float2 off) + { + float2 pos = floor(uv * resolution + off) / resolution + float2(0.5,0.5) / resolution; + + float noise = 0.0; + if(noise_amount > 0.0){ + noise = random(pos + frac(_Time.x)) * noise_amount; + } + + if(max(abs(pos.x - 0.5), abs(pos.y - 0.5)) > 0.5){ + return float3(0.0, 0.0, 0.0); + } + + float3 clr = tex2D(_MainTex,pos).rgb + noise; + return clr; + } + + // Distance in emulated pixels to nearest texel. + float2 Dist(float2 pos){ + pos = pos * resolution; + return - ((pos - floor(pos)) - float2(0.5,0.5)); + } + + // 1D Gaussian. + float Gaus(float pos, float scale){ return exp2(scale * pos * pos); } + + // 3-tap Gaussian filter along horz line. + float3 Horz3(float2 pos, float off){ + float3 b = fetch_pixel(pos, float2(-1.0, off)); + float3 c = fetch_pixel(pos, float2( 0.0, off)); + float3 d = fetch_pixel(pos, float2( 1.0, off)); + float dst = Dist(pos).x; + + // Convert distance to weight. + float scale = pixel_strength; + float wb = Gaus(dst - 1.0, scale); + float wc = Gaus(dst + 0.0, scale); + float wd = Gaus(dst + 1.0, scale); + + // Return filtered sample. + return (b * wb + c * wc + d * wd) / (wb + wc + wd); + } + + // Return scanline weight. + float Scan(float2 pos, float off){ + float dst = Dist(pos).y; + + return Gaus(dst + off, scan_line_strength); + } + + // Allow nearest three lines to effect pixel. + float3 Tri(float2 pos){ + float3 clr = fetch_pixel(pos, float2(0.0,0.0)); + if(scan_line_amount > 0.0){ + float3 a = Horz3(pos,-1.0); + float3 b = Horz3(pos, 0.0); + float3 c = Horz3(pos, 1.0); + + float wa = Scan(pos,-1.0); + float wb = Scan(pos, 0.0); + float wc = Scan(pos, 1.0); + + float3 scanlines = a * wa + b * wb + c * wc; + clr = lerp(clr, scanlines, scan_line_amount); + } + return clr; + } + + // Takes in the UV and warps the edges, creating the spherized effect + float2 warp(float2 uv){ + float2 delta = uv - 0.5; + float delta2 = dot(delta.xy, delta.xy); + float delta4 = delta2 * delta2; + float delta_offset = delta4 * warp_amount; + + float2 warped = uv + delta * delta_offset; + return (warped - 0.5) / lerp(1.0,1.2,warp_amount/5.0) + 0.5; + } + + float vignette(float2 uv){ + uv *= 1.0 - uv.xy; + float vignette = uv.x * uv.y * 15.0; + return pow(vignette, vignette_intensity * vignette_amount); + } + + float floating_mod(float a, float b){ + return a - b * floor(a/b); + } + + float3 grille(float2 uv){ + float unit = PI / 3.0; + float scale = 2.0*unit/grille_size; + float r = smoothstep(0.5, 0.8, cos(uv.x*scale - unit)); + float g = smoothstep(0.5, 0.8, cos(uv.x*scale + unit)); + float b = smoothstep(0.5, 0.8, cos(uv.x*scale + 3.0*unit)); + return lerp(float3(1.0,1.0,1.0), float3(r,g,b), grille_amount); + } + + float roll_line(float2 uv){ + float x = uv.y * 3.0 - _Time.x * roll_speed; + float f = cos(x) * cos(x * 2.35 + 1.1) * cos(x * 4.45 + 2.3); + float roll_line = smoothstep(0.5, 0.9, f); + return roll_line * roll_line_amount; + } + + fixed4 frag (v2f i) : SV_Target + { + float2 pix = _iResolution.xy*i.uv; + float2 pos = warp(i.uv); + + float tLine = 0.0; + if(roll_line_amount > 0.0){ + tLine = roll_line(pos); + } + + float2 sq_pix = floor(pos * resolution) / resolution + float2(0.5,0.5) / resolution; + if(interference_amount + roll_line_amount > 0.0){ + float interference = random(sq_pix.yy + frac(_Time.x)); + pos.x += (interference * (interference_amount + tLine * 6.0)) / resolution.x; + } + + float3 clr = Tri(pos); + if(aberation_amount > 0.0){ + float chromatic = aberation_amount + tLine * 2.0; + float2 chromatic_x = float2(chromatic,0.0) / resolution.x; + float2 chromatic_y = float2(0.0, chromatic/2.0) / resolution.y; + float r = Tri(pos - chromatic_x).r; + float g = Tri(pos + chromatic_y).g; + float b = Tri(pos + chromatic_x).b; + clr = float3(r,g,b); + } + + if(grille_amount > 0.0)clr *= grille(pix); + clr *= 1.0 + scan_line_amount * 0.6 + tLine * 3.0 + grille_amount * 2.0; + if(vignette_amount > 0.0)clr *= vignette(pos); + + return fixed4(clr,1.0); + } + ENDCG + } + } +} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.shader.meta similarity index 80% rename from AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta rename to AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.shader.meta index d5e2b768..1830dab1 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RLPro/RLPro_Bleed.shader.meta +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/Filter/RealisticCRT/RealisticCRT.shader.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d7b367e99136835468184ea471e79e02 +guid: 467a95e560665c641ad8a0925e03a93c ShaderImporter: externalObjects: {} defaultTextures: [] diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/KeyMapperSetting/Model/EmuCoreBinder.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/KeyMapperSetting/Model/EmuCoreBinder.cs index 85053a77..7d8098cd 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/KeyMapperSetting/Model/EmuCoreBinder.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/AppSettings/KeyMapperSetting/Model/EmuCoreBinder.cs @@ -48,11 +48,10 @@ public abstract class EmuCoreBinder : InternalEmuCoreBinder, /// 获取指定设备的注册Binder对象 /// /// 返回首个匹配对象 - public ControllerBinder GetRegistedBinder(InputDevice_D device) + ControllerBinder GetRegistedBinder(InputDevice_D device) { foreach (var binding in m_controllerBinders) { - if (device.Exclusive && GetRegistedBinder(device) != null) continue; if (binding.IsRegisted(device)) return binding; } @@ -63,6 +62,7 @@ public abstract class EmuCoreBinder : InternalEmuCoreBinder, { foreach (var binding in m_controllerBinders) { + if (connectDevice.Exclusive && GetRegistedBinder(connectDevice) != null) continue; binding.RegistInputDevice(connectDevice); } } diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/DualShockController_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/DualShockController_D.cs index fac26789..29c4e59f 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/DualShockController_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/DualShockController_D.cs @@ -1,8 +1,13 @@ -namespace AxibugEmuOnline.Client.InputDevices +using AxibugProtobuf; + +namespace AxibugEmuOnline.Client.InputDevices { /// PS3,PS4控制器 public class DualShockController_D : InputDevice_D { + GamePadType m_gamePadType; + public override GamePadType PadType => m_gamePadType; + public Button_C Circle; public Button_C Triangle; public Button_C Cross; @@ -23,6 +28,12 @@ public Stick_C LeftStick; public Stick_C RightStick; - public DualShockController_D(InputResolver resolver) : base(resolver) { } + public DualShockController_D(InputResolver resolver, bool ps3 = false, bool ps4 = false, bool ps5 = false) : base(resolver) + { + if (ps3) m_gamePadType = GamePadType.Ds3Control; + else if (ps4) m_gamePadType = GamePadType.Ds4Control; + else if (ps5) m_gamePadType = GamePadType.Ds5Control; + else m_gamePadType = GamePadType.GlobalGamePad; + } } } \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/GamePad_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/GamePad_D.cs index 1834a25c..9a9d48ec 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/GamePad_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/GamePad_D.cs @@ -1,10 +1,14 @@ -namespace AxibugEmuOnline.Client.InputDevices +using AxibugProtobuf; + +namespace AxibugEmuOnline.Client.InputDevices { /// /// 通用游戏控制器 /// public class GamePad_D : InputDevice_D { + public override GamePadType PadType => GamePadType.GlobalGamePad; + public Button_C Up; public Button_C Down; public Button_C Left; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/InputDevice_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/InputDevice_D.cs index d6b0fe8c..ced6b3cc 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/InputDevice_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/InputDevice_D.cs @@ -1,4 +1,5 @@ -using System; +using AxibugProtobuf; +using System; using System.Collections.Generic; using System.Reflection; @@ -9,7 +10,8 @@ namespace AxibugEmuOnline.Client.InputDevices /// 指示该设备是否只能由一个Binder独占 public virtual bool Exclusive => true; public string UniqueName => m_resolver.GetDeviceName(this); - + /// 指示该设备类型,这个类型将与服务器类型对齐 + public abstract GamePadType PadType { get; } /// 指示该设备是否在线 public bool Online => m_resolver.CheckOnline(this); /// 指示该设备当前帧是否有任意控件被激发 diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/Keyboard_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/Keyboard_D.cs index 841a8072..e449166a 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/Keyboard_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/Keyboard_D.cs @@ -1,4 +1,5 @@ -using System.Collections.Generic; +using AxibugProtobuf; +using System.Collections.Generic; namespace AxibugEmuOnline.Client.InputDevices { @@ -7,6 +8,8 @@ namespace AxibugEmuOnline.Client.InputDevices /// public class Keyboard_D : InputDevice_D { + public override GamePadType PadType => GamePadType.Keyboard; + public Button_C A; public Button_C B; public Button_C C; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/PSVController_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/PSVController_D.cs index 85a6e3c3..f4da18c0 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/PSVController_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/PSVController_D.cs @@ -1,7 +1,11 @@ -namespace AxibugEmuOnline.Client.InputDevices +using AxibugProtobuf; + +namespace AxibugEmuOnline.Client.InputDevices { public class PSVController_D : InputDevice_D { + public override GamePadType PadType => GamePadType.PsvitaControl; + public Button_C Cross; public Button_C Circle; public Button_C Square; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/ScreenGamepad_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/ScreenGamepad_D.cs index 7dd41c05..70aa106f 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/ScreenGamepad_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/ScreenGamepad_D.cs @@ -1,4 +1,5 @@ -using AxiInputSP; +using AxibugProtobuf; +using AxiInputSP; using AxiInputSP.UGUI; using System.Collections.Generic; using UnityEngine; @@ -7,6 +8,8 @@ namespace AxibugEmuOnline.Client.InputDevices { public class ScreenGamepad_D : InputDevice_D { + public override GamePadType PadType => GamePadType.TouchPanel; + public Button_C UP; public Button_C DOWN; public Button_C LEFT; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/XboxController_D.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/XboxController_D.cs index 41380b27..9667da52 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/XboxController_D.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/XboxController_D.cs @@ -1,7 +1,11 @@ -namespace AxibugEmuOnline.Client.InputDevices +using AxibugProtobuf; + +namespace AxibugEmuOnline.Client.InputDevices { public class XboxController_D : InputDevice_D { + public override GamePadType PadType => GamePadType.Xboxonecontrol; + public Button_C X; public Button_C Y; public Button_C A; diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/InputResolver/InputSystemResolver.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/InputResolver/InputSystemResolver.cs index 02eec3fd..4e1636ff 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/InputResolver/InputSystemResolver.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/InputResolver/InputSystemResolver.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Android; using UnityEngine.InputSystem.DualShock; using UnityEngine.InputSystem.XInput; @@ -23,8 +24,18 @@ namespace AxibugEmuOnline.Client.InputDevices.ForInputSystem { InputDevice_D newDevice = null; if (ipdev is Keyboard) newDevice = new Keyboard_D(this); - else if (ipdev is DualShockGamepad) newDevice = new DualShockController_D(this); - else if (ipdev is XInputController) newDevice = new XboxController_D(this); + else if (ipdev is DualShockGamepad) + { + if (ipdev is DualShock3GamepadHID) newDevice = new DualShockController_D(this, ps3: true); + else if (ipdev is DualShock4GamepadHID) newDevice = new DualShockController_D(this, ps4: true); + else if (ipdev is DualSenseGamepadHID) newDevice = new DualShockController_D(this, ps5: true); + else newDevice = new DualShockController_D(this); + + } + else if (ipdev is XInputController) + { + newDevice = new XboxController_D(this); + } else if (ipdev is Gamepad) newDevice = new GamePad_D(this); //注意Gamepad的优先级,因为任何手柄,Inputsystem中的基类都是GamePad if (newDevice != null) @@ -39,9 +50,9 @@ namespace AxibugEmuOnline.Client.InputDevices.ForInputSystem { if (m_devices.TryGetValue(ipdev, out var device)) { - m_devices.Remove(ipdev); RemoveDeviceMapper(device); RaiseDeviceLost(device); + m_devices.Remove(ipdev); } } @@ -56,7 +67,7 @@ namespace AxibugEmuOnline.Client.InputDevices.ForInputSystem var ipdev = GetInputSystemDevice(inputDevice); Debug.Assert(ipdev != null, "不能对已离线的设备获取名称"); - return $"{ipdev.description.deviceClass}_{ipdev.description.interfaceName}_{ipdev.deviceId}"; + return $"{ipdev.description}_{ipdev.deviceId}"; } protected override bool OnCheckOnline(InputDevice_D device) diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/Tools/Selector.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/Tools/Selector.cs index dc150d97..2cf827fd 100644 --- a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/Tools/Selector.cs +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/Tools/Selector.cs @@ -1,105 +1,105 @@ -using DG.Tweening; -using DG.Tweening.Core; -using DG.Tweening.Plugins.Options; -using UnityEngine; - -namespace AxibugEmuOnline.Client -{ +using DG.Tweening; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +using UnityEngine; + +namespace AxibugEmuOnline.Client +{ /// /// 选择指示器,用于控制RectTransform在屏幕坐标上的高宽和位置同步,同时带有过度动画 - /// - public class Selector : MonoBehaviour - { - [SerializeField] - private Animator animator; - private RectTransform m_rect => transform as RectTransform; - - private RectTransform m_target; - - public RectTransform Target - { - get => m_target; - set - { - if (m_target == value) return; - - m_target = value; - if (m_target == null) - { - if (m_trackTween != null) - { - m_trackTween.Kill(); - m_trackTween = null; - } - return; - } - - var itemUIRect = m_target.transform as RectTransform; - m_rect.pivot = itemUIRect.pivot; - m_rect.SetAsLastSibling(); - - animator.SetTrigger("reactive"); - - if (m_trackTween != null) - { - m_trackTween.Kill(); - m_trackTween = null; - } - - var startSize = m_rect.sizeDelta; - var startPos = m_rect.position; - - m_trackTween = DOTween.To( - () => 0f, + /// + public class Selector : MonoBehaviour + { + [SerializeField] + private Animator animator; + private RectTransform m_rect => transform as RectTransform; + + private RectTransform m_target; + + public RectTransform Target + { + get => m_target; + set + { + if (m_target == value) return; + + m_target = value; + if (m_target == null) + { + if (m_trackTween != null) + { + m_trackTween.Kill(); + m_trackTween = null; + } + return; + } + + var itemUIRect = m_target.transform as RectTransform; + m_rect.pivot = itemUIRect.pivot; + m_rect.SetAsLastSibling(); + + animator.SetTrigger("reactive"); + + if (m_trackTween != null) + { + m_trackTween.Kill(); + m_trackTween = null; + } + + var startSize = m_rect.sizeDelta; + var startPos = m_rect.position; + + m_trackTween = DOTween.To( + () => 0f, (_value) => { var progress = _value; m_rect.position = Vector3.Lerp(startPos, itemUIRect.position, progress); m_rect.sizeDelta = Vector2.Lerp(startSize, itemUIRect.rect.size, progress); }, - 1f, - 0.125f); + 1f, + 0.125f); m_trackTween.onComplete = () => { m_trackTween = null; - }; - } - } - + }; + } + } + private bool m_active; private TweenerCore m_trackTween; - public bool Active - { - get => m_active; - set - { - if (m_active == value) return; - m_active = value; - - animator.SetBool("active", value); - } - } - - public void RefreshPosition() - { - if (Target != null) - { - m_rect.position = Target.position; - } - } - + public bool Active + { + get => m_active; + set + { + if (m_active == value) return; + m_active = value; + + animator.SetBool("active", value); + } + } + + public void RefreshPosition() + { + if (Target != null) + { + m_rect.position = Target.position; + } + } + struct TrackTarget { - Vector3 pos; - Vector2 size; - } - + Vector3 pos; + Vector2 size; + } + struct TrackTargetOption : IPlugOptions { public void Reset() { } - } - } -} + } + } +} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesBar.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesBar.cs new file mode 100644 index 00000000..ab579af4 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesBar.cs @@ -0,0 +1,64 @@ +using AxibugEmuOnline.Client.ClientCore; +using AxibugEmuOnline.Client.InputDevices; +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace AxibugEmuOnline.Client.UI +{ + /// + /// xmbϢ,豸ϢUI + /// + public class DevicesBar : MonoBehaviour + { + [SerializeField] + DevicesInfoItem ITEM_TEMPLATE; + List m_runtimeItemUI = new List(); + + private void Awake() + { + ITEM_TEMPLATE.gameObject.SetActiveEx(false); + } + + void OnEnable() + { + App.input.OnDeviceConnected += Input_OnDeviceConnected; + App.input.OnDeviceLost += Input_OnDeviceLost; + foreach (var device in App.input.GetDevices()) + { + AddDeviceItemUI(device); + } + } + + private void OnDisable() + { + App.input.OnDeviceConnected -= Input_OnDeviceConnected; + App.input.OnDeviceLost -= Input_OnDeviceLost; + foreach (var itemUI in m_runtimeItemUI) + { + Destroy(itemUI.gameObject); + } + m_runtimeItemUI.Clear(); + } + + private void AddDeviceItemUI(InputDevice_D device) + { + var newItemUI = GameObject.Instantiate(ITEM_TEMPLATE.gameObject, ITEM_TEMPLATE.transform.parent).GetComponent(); + newItemUI.gameObject.SetActiveEx(true); + newItemUI.SetData(device); + m_runtimeItemUI.Add(newItemUI); + } + + void Input_OnDeviceConnected(InputDevice_D connectDevice) + { + AddDeviceItemUI(connectDevice); + } + private void Input_OnDeviceLost(InputDevice_D lostDevice) + { + var targetUI = m_runtimeItemUI.FirstOrDefault(itemUI => itemUI.Datacontext == lostDevice); + Destroy(targetUI.gameObject); + m_runtimeItemUI.Remove(targetUI); + } + } +} diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesBar.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesBar.cs.meta new file mode 100644 index 00000000..0ab774b3 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesBar.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e8b33a9300654744488a5dd3d4810dc2 \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesInfoItem.cs b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesInfoItem.cs new file mode 100644 index 00000000..8e4c6858 --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesInfoItem.cs @@ -0,0 +1,25 @@ +using AxibugEmuOnline.Client.InputDevices; +using UnityEngine; +using UnityEngine.UI; + +namespace AxibugEmuOnline.Client.UI +{ + /// + /// 设备信息条 ItemUI + /// + public class DevicesInfoItem : MonoBehaviour + { + [SerializeField] + Image UI_Icon; + + public InputDevice_D Datacontext { get; private set; } + + internal void SetData(InputDevice_D device) + { + Datacontext = device; + + string resourcePath = $"Icons/DevicesIcons/{device.PadType}"; + UI_Icon.sprite = Resources.Load(resourcePath); + } + } +} \ No newline at end of file diff --git a/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesInfoItem.cs.meta b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesInfoItem.cs.meta new file mode 100644 index 00000000..8161b02d --- /dev/null +++ b/AxibugEmuOnline.Client/Assets/Script/AppMain/UI/XMBTopGroupUI/DevicesInfoItem.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b1135cda2fa7d714f9d4b8a2a3130b4d \ No newline at end of file diff --git a/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset b/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset index 640bb6b6..4bc25db1 100644 --- a/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset +++ b/AxibugEmuOnline.Client/ProjectSettings/ProjectSettings.asset @@ -389,6 +389,9 @@ PlayerSettings: - m_BuildTarget: AndroidPlayer m_APIs: 0b000000 m_Automatic: 0 + - m_BuildTarget: WindowsStandaloneSupport + m_APIs: 0200000012000000 + m_Automatic: 0 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkCount: 0 @@ -401,6 +404,7 @@ PlayerSettings: iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: [] @@ -664,12 +668,12 @@ PlayerSettings: webGLMemoryLinearGrowthStep: 16 webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 - webGLEnableWebGPU: 0 webGLPowerPreference: 2 webGLWebAssemblyTable: 0 webGLWebAssemblyBigInt: 0 webGLCloseOnQuit: 0 webWasm2023: 0 + webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: Android: DOTWEEN;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_EDITOR_ONLY;UNITY_POST_PROCESSING_STACK_V2 EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 @@ -816,3 +820,4 @@ PlayerSettings: insecureHttpOption: 2 androidVulkanDenyFilterList: [] androidVulkanAllowFilterList: [] + androidVulkanDeviceFilterListAsset: {fileID: 0}